Chris Hughes Games

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Old School Adventure, coming to XBLIG in 2010

From a sales perspective, Chris Unarmed performed poorly. Why then would I start working on a sequel? The answer is simple; to do it right.

Chris Unarmed had a few glaring errors. Firstly, the price point was too high. In the era of the iPhone, $3 is expensive. Secondly, and more importantly, the trial period was dull. A slow burn doesn't work on XBLIG. The player's attention needs to be captured quickly, or they'll never see all the goodness that lies beyond the trial period.

For those who played through Chris Unarmed, the game gained glowing, positive reviews. But most players were turned away in the first 2 minutes. My goal with Old School Adventure is to take all the good things about Chris Unarmed, amplify them 300%, and give players the ultimate Unarmed experience.

-- Chris | June 22, 2010